Saturday, April 25, 2015

Omega Applier System for the Consumer

Omega Applier System for the Consumer

The Omega Solutions blog has moved (or is still in the process!)
If you are not redirected automatically, follow the link to the new page!

Friday, April 17, 2015

Maitreya 0.4E Poll

End of Maitreya 0.04E Testing

Awhile back we put out a request for testers for an experimental relay hud.
We were thrilled at the massaive response! There are litteraly 22 THOUSAND data reports in the dummy e-mail we set up for this test and we're happy to say it's time for the last step....

A poll!
If you've been using the Maitreya Relay .04E, please do me a favor and take this super quick poll:

Wednesday, April 15, 2015

Omega System Kit for Ebody

Omega System Kit  for Ebody

The Details: 

Reminder: We do not REVIEW meshes, only list features and specs. 

Omega Kit Type:  
  • Pre-Installed: Omega Comes built in!  
  • Materials Ready: Yes!
  • Tinting Ready: Yes!
  • Applier Checklist:
(+Hand/Feet/Nail Appliers -will update graphic latter-)

Clothing Layers
  • Three Clothing Layers on the body. 
  • Clothing layers are attached
Hands and Feet
  • Comes with Removable Hands and Feet!
  • Fits standard sized mesh hands and feet. (ie Slink)
Head and Neck
  • No Head
  • Neck Piece

  • Nipples are separate and use the Tango Nipple UV
See what others are Saying!

Sunday, April 12, 2015

New Skirt Appliers

New Skirt Appliers

It's been awhile since we added an applier catagory, but today is one of those days!
We've now implemented Skirt appliers!

What does this mean?
  1. We've updated the dev kit! With version 2.9.2, designers now have the option of including a skirt texture in all outfit and bottom  appliers.  
  2. The Kitties Lair Omega Kit has been updated to listen and use these new textures.
  3. The Kitties Lair NC Converter has been updated to take advantage of appliers that have skirt textures.
  4. We've released the Omega Applier System Skirt Kit for bodys that don't have skirt prims.

Why do this?

Several reasons:
  1. With materials and tinting appliers becoming more prevalent, we noticed it was a bit of an annoyance when included skirt prims did not automatically change with the rest of the body, worse, some where no mod, not letting you match your materials settings.
  2. We also noticed, not all bodys UV maps sit at the same height. Ie, a skirt may be too long for one body but too short for another. This is easily fixed with a modifyable skirt prim...alas, not everyone includes one.
  3. Some people are still using non-mesh skirt prims! Or no skirt prim at all for glitch pants.
  4. Honestly we're just not sure why more meshes don't have skirt prims built in....
    -was totally sure this was gunna be more of a thing...-